TrimateTrimate

Obtained as a normal drop from enemies or boxes.
Drops from 15 enemy types. The highest rate is from Al Rappy in Forest (Ep.I Normal). Section IDs Redria: 87.50% (about 1 in 1.1 enemies).
■ How to obtainWHERE TO GET
Normal drops
Obtained as a normal drop from enemies or boxes.
Enemy and box drops
| Ep | Difficulty | Drop location | Section ID | Rate |
|---|---|---|---|---|
| I | Normal | Al Rappy Rare(Forest) | Redria | 87.50%About 1 in 1.1 enemies |
| I | Normal | Al Rappy Rare(Forest) | Yellowboze | 56.25%About 1 in 1.8 enemies |
| I | Normal | Pan Arms(Caves) | All IDs | 50.62%About 1 in 2 enemies |
| I | Normal | Chaos Bringer(Ruins) | ViridiaGreennillSkylyBluefullPinkalRedriaOranYellowbozeWhitill | 47.81%About 1 in 2.1 enemies |
| I | Normal | Garanz(Mines) | ViridiaGreennillSkylyBluefullPurplenumPinkalOranYellowbozeWhitill | 45.00%About 1 in 2.2 enemies |
| I | Normal | Hildebear(Forest) | All IDs | 45.00%About 1 in 2.2 enemies |
| I | Normal | Nano Dragon(Caves) | GreennillSkylyPinkalWhitill | 28.12%About 1 in 3.6 enemies |
| I | Normal | Sinow Gold(Mines) | SkylyBluefullPurplenumPinkal | 28.12%About 1 in 3.6 enemies |
| I | Normal | Dark Belra(Ruins) | PurplenumPinkalRedriaOranYellowbozeWhitill | 22.50%About 1 in 4.4 enemies |
| I | Normal | Canane(Mines) | ViridiaBluefull | 18.56%About 1 in 5.4 enemies |
| I | Normal | Chaos Sorcerer(Ruins) | PurplenumPinkalRedriaOranYellowbozeWhitill | 16.88%About 1 in 5.9 enemies |
| I | Normal | Guil Shark(Caves) | Purplenum | 8.44%About 1 in 12 enemies |
| II | Normal | Delbiter(Seabed, Control Tower) | All IDs | 45.00%About 1 in 2.2 enemies |
| II | Normal | Hildebear(VR Temple) | All IDs | 45.00%About 1 in 2.2 enemies |
| II | Normal | Garanz(VR Spaceship) | Bluefull | 28.12%About 1 in 3.6 enemies |
| II | Normal | Hidoom(VR Spaceship) | All IDs | 25.31%About 1 in 4 enemies |
| II | Normal | Migium(VR Spaceship) | All IDs | 25.31%About 1 in 4 enemies |
| II | Normal | Morfos(Seabed) | Greennill | 22.50%About 1 in 4.4 enemies |
Chance of obtaining this material per enemy defeated or box opened.
Enemy drop rates include the chance of the enemy dropping an item.